UI

ideation

Caribbean app

entertaiment

2021

Application directed to the Caribbean Cinema Franchise that allows you to be connected and updated in the world of movies.

Problem

With the constant release of popular and highly anticipated films, the experience of going to the movies should be quick and accessible. However, the ticket purchasing process has become unnecessarily complicated. Although Caribbean Cinemas offers a website for buying tickets, it features an outdated user interface, limited useful functionalities, and a lack of intuitive navigation, which negatively impacts the user experience. Instead of simplifying the process, the inefficiency of the website makes it even more frustrating, pushing users to seek more practical alternatives. This situation highlighted the need to create a modern mobile application that delivers a faster, more efficient, and user-centered experience.

01

Enhanced Experience

Generate a more rewarding and comfortable experience for the user when going to the movies

02

Process Optimization

optimize the process when going to the movies, thus helping to simplify the work of employees and the user experience

03

User Connection

create a space in which the user can feel in community and can express themselves.

04

Audience Insights

give a better follow-up to the number of recurring users to the caribbean cinema

This was a form of brainstorming during the initial period that proved to be very useful in laying the groundwork for the rest of our process, the first things that came to mind regarding each of the topics, main points, internal questions, and key words.

Research methods

We used a research-driven approach to guide our design decisions. By analyzing customer reviews and conducting market research, we identified key user needs and industry gaps.

We created personas to represent our users and performed prototype testing to gather usability feedback. Finally, we mapped the customer journey to ensure a seamless and intuitive experience from start to finish.

  • Customer reviews

  • Market research

  • Persona

  • Prototype testing

  • Customer journey

Kick off

Starting off, I asked myself some initial questions. Who is our main user? What does the user need? Why would anyone want to use this app? How can we solve those problems? What is the scope we want the project to have?After interviewing 5 participants to set up situations later, it became clear that their problems and goals were similar.

The hook model

Going to the cinema or watching movies are things that people think about at least once a day or a week. that's why i wondered How could we take advantage of the weak points of people and the existing attachment to the world of entertainment to create a design that generates habits?

Based on the hook model, I created the following diagram to help me think about the habit building potential of my design.

Ideation workshop

Going into the design phase, I took into account everything that I had collected so far: the people, their pain points and the needs of each one.

I was able to get some heuristic feedback from users before starting the high fidelity design which helped me create some sketches.

Working on the initial designs, I began to come up with the initial concept of the design, this design brainstorming helped me quickly weed out the good and bad ideas.

Wireflow

During the wireframing phase, I concentrated on defining a clear and functional layout that aligned with user expectations and project objectives. Emphasis was placed on maintaining visual consistency, optimizing interaction flows, and ensuring the design was both practical for development and scalable for future iterations.

Future steps

To continue insisting on the constant use of the application, one of the greatest influences is the compensation to the user through prizes for the use of the application, the idea of awards for the future is one of the main focuses